Due to long-term observation of the NPCs (Non-Playable Characters) the player witnesses certain documentary events that take place in different parts of the in-game world. However, these events are permeated by common cross-cutting themes: excessive cruelty and human indifference. To some extent the constant movement (which also accompanies the player-observer throughout the in-game space) is the only salvation from arbitrariness on the streets, but not always.